Sunday, July 29, 2012

Elliot Blakely Generalist showreel 2012

Hi guys, Elliot here.

I've updated my showreel for 2012. Take a look:


Right now, we are currently working on the visual effects for "Playground Battle". We will keep you posted.

Tuesday, July 17, 2012

Eisenhower's Machine

Hi guys, Elliot here.


So I was rummaging around on the old hard drive, backing things up, and I found an old concept which was part of an orthographic projection I made in college.


(Side note: According to Wikipedia, an orthographic projection is a technical drawing "representing a three-dimensional object in two dimensions". Basically, we draw an object from different sides so that we can rebuild in in 3D in the computer. In short, they're blueprints that we use to make stuff with.)


This concept was just an exercise to try and illustrate characters in orthographic views and playing around with different techniques (flat shades of grey, T-pose, etc...), and I didn't spend enough time on it to give it any depth, but when I'm designing a character, even a little, I'll always try to develop at least some small aspect of the character. In my opinion, I'm not motivated in designing a character if I don't have at least some small idea what this character is about.


But roughly, Eisenhower's machine was invented when Dwight Eisenhower came into presidency. In the prelude to the cold war, the Americans were developing military hardware to protect America and her interests. As a general, Eisenhower had the genesis of an idea that would eventually lead to becoming the most advanced piece of military hardware since the invention of the Tank. He theorized that a humanoid Tank controlled by radio waves could be sent into battle in the place of a normal soldier. And so, from blueprints directed by Eisenhower and developments by the American military, a single prototype was created, which was aptly named "Eisenhower's machine"


Also, in before "Iron Man reference". He's not the first character to have a battery in his chest.

Saturday, July 14, 2012

Brainwheel Pictures Update: 15/7/12

It has been a lengthy stretch for Brainwheel pictures, but the wait is finally over. After a very long period of rendering, we have processed a ten second sequence which includes eight different render passes. That's 1920 frames in only ten seconds of footage.

From here, we comp it all together, and add more post production goodness. But until then, here's a preview of what the sequence is going to look like:


Saturday, June 9, 2012

Brainwheel Pictures Update: 09/06/2012

This Saturday, Brainwheel Pictures was at a park shooting our latest project. The working title is "Playground Battle". We were very graciously allowed to use the wardrobe of Unity Theater, a local theater company in Gisborne. Using a few props, and a handful of keen actors, it was a successful day of shooting. Here are a couple production photos:



Tuesday, June 5, 2012

Brainwheel Pictures Blog Update 06/06/2012

Hi everyone, sorry for the late reply.

We have been scattered a lot this last month. A lot has been happening for us on a couple fronts. We are currently working on a short film, among other things. But we'll get to that later. Some exciting news for us: Brainwheel Pictures recently got some publicity in a local paper:

http://www.gisborneherald.co.nz/article/?id=27836

It was really exciting to get some publicity. It was a big confidence boost for us.

Now to our film project. In between our own personal works, we have been planning a short film. As it is still in the pre production stage, we can't reveal too much about it. What we can say is that it involves a big axe, a shield and some fighting. In all, a good mix.







Until next time, here is a preview of another props workshop we've been allowed to use.

Wednesday, April 18, 2012

MR Fisher - Test Film

We wanted to explore the possibilities of using a green Lycra suit to generate an artificial intelligence character on film. The idea was that the character was part hologram, and was somehow unable to reconstitute himself fully. We shot the live plate

This is the first part of our explorative process in realizing this character, and we are very excited to develop it further. More posts to follow.


And here are a couple images from our production diary:


Sunday, April 1, 2012

Brainwheel Pictures Shooting - Week 1

Hi everyone. I'm very sorry for the silence these last couple months. Settling in was not as straightforward as we would have liked, but now we're settled in, and our studio is set up. We've very graciously been given an upstairs floor to work in. As long as we don't get in the way of the owners of the building, we're allowed to use the space for whatever we need.

At this stage, we have some photos of a special effects test we did last Saturday, where we did facial capture, keying and tracking elements for a digital effects test. Aside from the camera and the tools we already had, we did this effects test for about $15. Please take a look.













More updates will be posted soon. We're going to try and keep it as regular as possible this time.